

It felt liberating playing a huge RPG that rewards “cheating” the system, and encountering NPCs and opponents that acknowledge and react to it. Creative play is not only allowed, but encouraged and intentionally made possible by the developers.


It gave me the freedom to cheat, steal, kill, or persuade my way with kindness through the campaign with a friend (or three!) just like in D&D. When I was famished for Dungeons and Dragons, Divinity: Original Sin 2 filled that void for me.
